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Haunted One



CLASS AND LEVEL

BACKGROUND

PLAYER NAME




Human

Chaotic Good



RACE

ALIGNMENT

CREDIT/OTHER





STATS


STRENGTH

10 ( +0 )


DEXTERITY

12 ( +1 )


CONSTITUTION

14 ( +2 )


INTELLIGENCE

20 ( +5 )


WISDOM

16 ( +3 )


CHARISMA

16 ( +3 )



bonuses/saving throws


PROFICIENCY

+5


STRENGTH

1


DEXTERITY

2


CONSTITUTION

3


INTELLIGENCE

11 ☑


WISDOM

9 ☑


CHARISMA

4






15

1


ARMOR CLASS

INITIATIVE




87

14d6


MAX HIT POINTS

HIT DICE



skills




acrobatics

2


animal handling

4


arcana

11 ☑


athletics

1


deception

9 ☑


history

11 ☑


insight

9 ☑


intimidation

9 ☑


investigation

11 ☑


medicine

4


nature

6


perception

9 ☑


performance

4


persuasion

9 ☑


religion

6


sleight of hand

2


stealth

2


survival

4


passive wisdom

19



other proficiencies & languages

— Common, Zemnian, Sylvan, Celestial

— Daggers, Darts, Slings, Quarterstaffs, Light Crossbows





weapon

atk bonus

damage/type


!! !!

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features & traits

— Variant Human
- One extra Skill Prof
- feat: keen mind (You always know which way is north and the number of hours left before sunrise or sunset, and you can accurately recall anything you've seen or heard within the past month)

— Feat: War Caster
- Adv on Con saves to maintain concentration
- Can perform the somatic components of spells even with you have weapons or a shield in one or both hands
- can use your reaction to cast a spell as an attack of opportunity (casting time = 1 action, target = one creature)


— Feat: Skilled
- Perception, Intimidation, Persuasion

— Default Spells in Spellbook - 32 (6 at first level, then 2/level0
- Prepared Spells - 18 (Int mod + Wizard Level)

— Arcane Recovery (1 per day after short rest. recover 4 slots worth of spells)

— Arcane Tradition: Transmutation
- Minor Alchemy (can change wood, stone, iron, copper, or silver into a different one of those materials - 10 minutes/cubic foot - reverts after 1 hour or loss of concenteation)

— Transmuter's Stone (whoever has the stone gains the following benefits, the benefit can change whenever you cast a transmutation spell of 1rst Level or higher while the stone is on your person)
- Darkvision up to 60ft
- Increase of speed of 10 ft while unencumbered
- Proficiency in Con Saves
- Resistance to acid, cold, fire, lightning, or thunder damage

— Shapechanger (Add Polymorph to spellbook - can cast polymorph without expending a spell slot but can only target yourself and transform into a beast of CR1 or lower - 1/rest)

— Stone of Good Luck (+1 bonus to Ability Chesks and Saving Throws)





SpellS


INT

18

10


spell casting ability

spell save dc

spell attack bonus













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For TFLN threads because captcha sucks.
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Permissions
backtagging Y
threadjacking Y within reason
fourthwalling N
mindreading Y
touching Y
shipping/kissing Y
fighting/injury Y
character death Please Discuss first
Misc. Notes


Canon point: Episode 81 - in the folding halls of Halas

Warnings

Caleb's backstory has a lot of problematic disturbing things. Child Abuse, Grooming, Mind and Memory Control/altering, Murder, self-hate, distrust, suicidal idealization at the beginning.




contact: dropbox
code: transilience
image: IMGSOURCE

IC INBOX

Jan. 17th, 2020 03:14 pm
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"Hallo. You have reached Caleb. Youcanreplytothismessage"

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Caleb Widogast

January 2025

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