Character Information
Jan. 17th, 2025 03:10 pm( Read more... )

STATS
bonuses/saving throws
skills
other proficiencies & languages
— Common, Zemnian, Sylvan, Celestial
— Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
features & traits
— Variant Human
- One extra Skill Prof
- feat: keen mind (You always know which way is north and the number of hours left before sunrise or sunset, and you can accurately recall anything you've seen or heard within the past month)
— Feat: War Caster
- Adv on Con saves to maintain concentration
- Can perform the somatic components of spells even with you have weapons or a shield in one or both hands
- can use your reaction to cast a spell as an attack of opportunity (casting time = 1 action, target = one creature)
— Feat: Skilled
- Perception, Intimidation, Persuasion
— Default Spells in Spellbook - 32 (6 at first level, then 2/level0
- Prepared Spells - 18 (Int mod + Wizard Level)
— Arcane Recovery (1 per day after short rest. recover 4 slots worth of spells)
— Arcane Tradition: Transmutation
- Minor Alchemy (can change wood, stone, iron, copper, or silver into a different one of those materials - 10 minutes/cubic foot - reverts after 1 hour or loss of concenteation)
— Transmuter's Stone (whoever has the stone gains the following benefits, the benefit can change whenever you cast a transmutation spell of 1rst Level or higher while the stone is on your person)
- Darkvision up to 60ft
- Increase of speed of 10 ft while unencumbered
- Proficiency in Con Saves
- Resistance to acid, cold, fire, lightning, or thunder damage
— Shapechanger (Add Polymorph to spellbook - can cast polymorph without expending a spell slot but can only target yourself and transform into a beast of CR1 or lower - 1/rest)
— Stone of Good Luck (+1 bonus to Ability Chesks and Saving Throws)
SpellS
cantrips
level one
— Detect Magic
— Find Familiar (Frumpkin the Cat)
— Chormatic Orb
— Disguise Self
— Alarm
— Comprehend Languages
— Burning Hands
— Ideniify
— Unseen Servant
— Sleep
— Magic Missile
— Mage Armor
— Shield
— Catapult
— Expeditious Retreat
— Feather Fall
— Witch Bolt
— Gift of Alacrity
level two
level three
— haste
— Slow
— Dispel Magic
— Leomunds Tiny Hut
— Fear
— Fireball
— Vampiric Touch
— Counter Spell
— Tongues
— Fly
— Daylight
— Major Image
level four
— Widogasts web of fire
— Resonant Echo
— Widogasts vault of Amber
— Fabricate
— Greater Invisibility
— Gravirty Sinkhole
level five
level six
level seven
Haunted One
CLASS AND LEVEL
BACKGROUND
PLAYER NAME
RACE
ALIGNMENT
CREDIT/OTHER

STATS
STRENGTH
10 ( +0 )
DEXTERITY
12 ( +1 )
CONSTITUTION
14 ( +2 )
INTELLIGENCE
20 ( +5 )
WISDOM
16 ( +3 )
CHARISMA
16 ( +3 )
bonuses/saving throws
PROFICIENCY
+5
STRENGTH
1
DEXTERITY
2
CONSTITUTION
3
INTELLIGENCE
11 ☑
WISDOM
9 ☑
CHARISMA
4
15
1
ARMOR CLASS
INITIATIVE
87
14d6
MAX HIT POINTS
HIT DICE
skills
acrobatics
2
animal handling
4
arcana
11 ☑
athletics
1
deception
9 ☑
history
11 ☑
insight
9 ☑
intimidation
9 ☑
investigation
11 ☑
medicine
4
nature
6
perception
9 ☑
performance
4
persuasion
9 ☑
religion
6
sleight of hand
2
stealth
2
survival
4
passive wisdom
19
other proficiencies & languages
— Common, Zemnian, Sylvan, Celestial
— Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
weapon
atk bonus
damage/type
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features & traits
— Variant Human
- One extra Skill Prof
- feat: keen mind (You always know which way is north and the number of hours left before sunrise or sunset, and you can accurately recall anything you've seen or heard within the past month)
— Feat: War Caster
- Adv on Con saves to maintain concentration
- Can perform the somatic components of spells even with you have weapons or a shield in one or both hands
- can use your reaction to cast a spell as an attack of opportunity (casting time = 1 action, target = one creature)
— Feat: Skilled
- Perception, Intimidation, Persuasion
— Default Spells in Spellbook - 32 (6 at first level, then 2/level0
- Prepared Spells - 18 (Int mod + Wizard Level)
— Arcane Recovery (1 per day after short rest. recover 4 slots worth of spells)
— Arcane Tradition: Transmutation
- Minor Alchemy (can change wood, stone, iron, copper, or silver into a different one of those materials - 10 minutes/cubic foot - reverts after 1 hour or loss of concenteation)
— Transmuter's Stone (whoever has the stone gains the following benefits, the benefit can change whenever you cast a transmutation spell of 1rst Level or higher while the stone is on your person)
- Darkvision up to 60ft
- Increase of speed of 10 ft while unencumbered
- Proficiency in Con Saves
- Resistance to acid, cold, fire, lightning, or thunder damage
— Shapechanger (Add Polymorph to spellbook - can cast polymorph without expending a spell slot but can only target yourself and transform into a beast of CR1 or lower - 1/rest)
— Stone of Good Luck (+1 bonus to Ability Chesks and Saving Throws)
SpellS
INT
18
10
spell casting ability
spell save dc
spell attack bonus
cantrips
level one
— Detect Magic
— Find Familiar (Frumpkin the Cat)
— Chormatic Orb
— Disguise Self
— Alarm
— Comprehend Languages
— Burning Hands
— Ideniify
— Unseen Servant
— Sleep
— Magic Missile
— Mage Armor
— Shield
— Catapult
— Expeditious Retreat
— Feather Fall
— Witch Bolt
— Gift of Alacrity
level two
level three
— haste
— Slow
— Dispel Magic
— Leomunds Tiny Hut
— Fear
— Fireball
— Vampiric Touch
— Counter Spell
— Tongues
— Fly
— Daylight
— Major Image
level four
— Widogasts web of fire
— Resonant Echo
— Widogasts vault of Amber
— Fabricate
— Greater Invisibility
— Gravirty Sinkhole
level five
level six
level seven